![]() ![]() Double tap again to exitĮnables Triangle translation prompts for in-world text. Use the touchpad to move magnifier over different areas of the screen. Holding the second tap will slowly increase the zoom, locking the zoom level on release. Lightly double tap the touchpad to quickly toggle zoom. When enabled, use the touchpad to toggle high contrast display Mutes environment colors and adds distinct contrast coloring to allies, enemies, items, and interactive objects. The Magnification and Visual Aids section of The Last of Us Part 1’s accessibility menu includes customizations for the HUD, as well as options for colorblind players.Īll Magnification and Visual Aid settings SettingĬhanges the color of text and HUD elementsĬhanges the color palette of HUD accents: Highlight Colors, Danger Colors, Breath Colors No Chords: Removes inputs that require pressing multiple buttons simultaneously Fewer Inputs: Limits the number of inputs per sequence. Modifies the inputs required to succeed in a particular minigame in Left Behind. Modifies the time limit for a particular minigame in Left Behind Comes with adjustable Arc-Throw Lock-On StrengthĪutomatically swap to another holstered weapon when you run out of ammoĪutomatically picks up nearby ammo and ingredients Use Right Stick to directly target the enemy instead. In stealth, bricks and bottles lock-on slightly away from enemies to facilitate distractions. Comes with adjustable Lock-On strengthĪutomatically lock-on to enemy targets when L2 aiming a throwable. If set to Auto-Target, you will lock onto the next enemy automatically even if they're off screen. Use Right Stick to target the head or legs. Targets the center of the enemy's body by default. Designed for players who are new to action games or have difficulty using Left Stick and Right Stick simultaneouslyĪutomatically lock-on to enemy targets when aiming. Select Horizontal or Vertical to limit assistance to that axis. Briefly hold R1 again to stop listeningĪutomatically reorients the camera in the direction of your movement. Taps: Tap R2 while aiming to automatically draw the arrow back and tap again to fireĬhange the input method for listen mode. Hold: Hold R2 while aiming to draw the arrow back and release to fire. Toggle: Hold Square to enter backpack weapon swapping and tap to exitĬhange the input method for firing the bow. Hold: Hold Square to enter backpack weapon swapping and release to exit. Toggle: Tap X to start crafting and tap to cancelĬhange the input method for swapping weapons in your holsters. Hold: Hold X to start crafting and release to cancel. Briefly hold L1 again to stop sprintingĬhange the input method for crafting and upgrading. ![]() Toggle: Briefly hold L1 to start sprinting. Press L2 again to stop aimingĬhange the input method for sprinting. Hold: Hold square to melee comboĬhange the input method for aiming. Tap: Press square repeatedly to melee combo. Hold: Hold the button to progressĬhange the input method for performing a melee combo. Tap: Press the button repeatedly to progress. This will disable Shoulder Swap since it is mapped to Square while aimingĬhange the input method for repeated button press prompts. Hold: Hold Triangle to progressĪllows the player to melee with Square while aiming. Left Stick: Rotate left stick counter-clockwise to progress. Recommended for players who are blind or have low vision and are using Navigation Assistance to orient themselvesĬhange input for hand wheel interactions. Camera: Movement up/down ladders with left stick is relative to the camera's orientation. Character: Movement up/down ladders with left stick is relative to the player's orientation. If you've played the remastered version, it might take a few tries before you get used to the gameplay on the remake.Change the directional input for movement on ladders. The Last of Us Part I also tries to improve its gameplay. That's not to say the remastered version looks bad, but keep in mind that we're talking about a decade-old game. While the story remains the same, you'll experience Joel and Ellie's adventure on a different level. Still, The Last of Us Part I remake offers different modes, including a Native 4K at 30fps and Dynamic 4K at 60fps-of course, you'll also need a good 4K TV.Īll this to say that The Last of Us Part I looks and feels amazing on the PS5. It's worth mentioning that The Last of Us Remastered still offers a 1080p resolution at 60fps on the PS5. This means you can expect real-time rendering, new, more realistic character models, and better graphics across the board. ![]() While the remastered version only improved the graphics, frame rate, and resolution, The Last of Us Part I was built specifically for the PS5 and PC. For starters, The Last of Us remake was completely rebuilt from the ground up. ![]()
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